Guardian Abilities & Combos

L Icon Name Description Directions
2 Sweep This attack cuts a swath through enemies inflicting damage on multiple targets.
4 Slam Such is the power of this attack it knocks the target backwards.
5 Enraging Strike I A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily.
5 Shield Sweep I The guardian flings an enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike.
7 Brutal Enraging Strike I The soldier taunts their enemy as they attack to lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily.
7 Dulling Blow I This tactical strike impairs the enemy’s attacking ability; numbing an opponent’s sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra.
9 Enraging Wound I Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly vicious scar, to remember their attacker by.
10 Flashing Arc I The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.
L Icon Name Description Directions
11 Enraging Strike II A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier.
13 Brutal Enraging Strike II A combination of low blow and verbal goading infuriates their attacker and lock them into combat with the soldier.
13 Guard I Increases the guardian’s defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.
15 Brutal Enraging Wound I Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly viscous scar, to remember their attacker by.
15 Counterstrike I This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards.
17 Enraging Strike III A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier.
17 Overreach I A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective.
19 Brutal Enraging Strike III A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier.
20 Dulling Blow II This tactical strike impairs the enemy’s attacking ability; numbing an opponent’s sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra.
20 Flashing Arc II The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.
L Icon Name Description Directions
24 Counterstrike II This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards.
24 Stagger II By pounding their pole arm into the ground the guardian knocks their enemy off their feet.
28 Plexus Strike I Robs an enemy of their stamina by knocking the wind from their lungs or debilitate them in some other way (in a human this blow is aimed at the solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline.
28 Flashing Arc III The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.
32 Overreach II A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective.
32 Disable I The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows.
36 Guard Destroyer I This stab to the guts seriously weakens an enemy’s ability to defend themselves. Anyone striking them in melee does increased damage.
36 Flashing Arc IV The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.
40 Dulling Blow III This tactical strike impairs the enemy’s attacking ability; numbing an opponent’s sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra.
40 Guard III Increases the guardian’s defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.
L Icon Name Description Directions
44 Plexus Strike II Robs an enemy of their stamina by knocking the wind from their lungs or debilitate them in some other way (in a human this blow is aimed at the solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline.
44 Flashing Arc V The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.
48 Counterstrike III This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards.
48 Stagger III By pounding their pole arm into the ground the guardian knocks their enemy off their feet.
52 Shield Sweep III The guardian flings an enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike.
52 Guard IV Increases the guardian's defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.
56 Overreach III A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective.
56 Flashing Arc VI The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.
60 Guard Destroyer II This stab to the guts seriously weakens an enemy’s ability to defend themselves. Anyone striking them in melee does increased damage.
60 Disable II The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows.
L Icon Name Description Directions
64 Dulling Blow IV This tactical strike impairs the enemy’s attacking ability; numbing an opponent’s sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra.
64 Flashing Arc VII The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.
68 Plexus Strike III Robs an enemy of their stamina by knocking the wind from their lungs or debilitate them in some other way (in a human this blow is aimed at the solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline.
68 Guard V Increases the guardian's defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.
72 Counterstrike IV This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards.
72 Flashing Arc VIII The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.
76 Shield Sweep IV The guardian flings an enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike.
76 Disable III The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows.
80 Overreach IV A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective.
80 Stagger IV By pounding their pole arm into the ground the guardian knocks their enemy off their feet.
         


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