| L |
Icon |
Name |
Description |
Directions |
| 2 |
 |
Sweep |
This attack cuts a swath through enemies inflicting damage on
multiple targets. |

|
| 4 |
 |
Slam |
Such is the power of this attack it knocks the target backwards. |
|
| 5 |
 |
Enraging Strike I |
A combination of low blow and verbal goading intended to
infuriate an attacker and lock them into combat with the soldier.
Useful in a battle, the actions of an enraged enemy can be predicted
and dealt with more easily. |

|
| 5 |
 |
Shield Sweep I |
The guardian flings an enemy backwards by sweeping their shield
through them and following up the momentum with a vicious strike. |
|
| 7 |
 |
Brutal Enraging Strike I |
The soldier taunts their enemy as they attack to lock them into
combat with the soldier. Useful in a battle, the actions of an
enraged enemy can be predicted and dealt with more easily. |

|
| 7 |
 |
Dulling Blow I |
This tactical strike impairs the enemy’s attacking ability;
numbing an opponent’s sword-arm, smashing at the jaws of a
saber-tooth tiger or the monstrous maw of a great Stygian cobra. |

|
| 9 |
 |
Enraging Wound I |
Another goading attack that inflames the enemy, it also opens up
a wound that bleeds for a short time. Often this is a slash at the
opponents face intended to leave them with an ugly vicious scar, to
remember their attacker by. |

|
| 10 |
 |
Flashing Arc I |
The guardian's pole arm sweeps through any enemies standing
before them, inflicting damage on multiple targets. |

|
| L |
Icon |
Name |
Description |
Directions |
| 11 |
 |
Enraging Strike II |
A combination of low blow and verbal goading intended to
infuriate an attacker and lock them into combat with the soldier. |

|
| 13 |
 |
Brutal Enraging Strike II |
A combination of low blow and verbal goading infuriates their
attacker and lock them into combat with the soldier. |

|
| 13 |
 |
Guard I |
Increases the guardian’s defense rating, makes it easier for
them to evade enemy blows and allows them to counter-attack enemy
strikes. |

|
| 15 |
 |
Brutal Enraging Wound I |
Another goading attack that inflames the enemy, it also opens up
a wound that bleeds for a short time. Often this is a slash at the
opponents face intended to leave them with an ugly viscous scar, to
remember their attacker by. |

|
| 15 |
 |
Counterstrike I |
This spinning maneuver shifts the guardian balance, enabling
them to counterstrike all enemy blows for a brief time afterwards. |

|
| 17 |
 |
Enraging Strike III |
A combination of low blow and verbal goading intended to
infuriate an attacker and lock them into combat with the soldier. |
 
|
| 17 |
 |
Overreach I |
A double strike, a sword slash followed by a shield bash, which
deals extra damage but throws the guardian off-balance making their
next few attacks less effective. |

|
| 19 |
 |
Brutal Enraging Strike III |
A combination of low blow and verbal goading intended to
infuriate an attacker and lock them into combat with the soldier. |
 
|
| 20 |
 |
Dulling Blow II |
This tactical strike impairs the enemy’s attacking ability;
numbing an opponent’s sword-arm, smashing at the jaws of a
saber-tooth tiger or the monstrous maw of a great Stygian cobra. |
 
|
| 20 |
 |
Flashing Arc II |
The guardian's pole arm sweeps through any enemies standing
before them, inflicting damage on multiple targets. |

|
| L |
Icon |
Name |
Description |
Directions |
| 24 |
 |
Counterstrike II |
This spinning maneuver shifts the guardian balance, enabling
them to counterstrike all enemy blows for a brief time afterwards. |
 
|
| 24 |
 |
Stagger II |
By pounding their pole arm into the ground the guardian knocks
their enemy off their feet. |
|
| 28 |
 |
Plexus Strike I |
Robs an enemy of their stamina by knocking the wind from their
lungs or debilitate them in some other way (in a human this blow is
aimed at the solar plexus). At the same time the guardian boosts
their own stamina with a burst of adrenaline. |
 
|
| 28 |
 |
Flashing Arc III |
The guardian's pole arm sweeps through any enemies standing
before them, inflicting damage on multiple targets. |
 
|
| 32 |
 |
Overreach II |
A double strike, a sword slash followed by a shield bash, which
deals extra damage but throws the guardian off-balance making their
next few attacks less effective. |
 
|
| 32 |
 |
Disable I |
The guardian saps the stamina of any enemies before them by
striking at their legs with sweeping blows. |
 
|
| 36 |
 |
Guard Destroyer I |
This stab to the guts seriously weakens an enemy’s ability to
defend themselves. Anyone striking them in melee does increased
damage. |
 
|
| 36 |
 |
Flashing Arc IV |
The guardian's pole arm sweeps through any enemies standing
before them, inflicting damage on multiple targets. |
 
|
| 40 |
 |
Dulling Blow III |
This tactical strike impairs the enemy’s attacking ability;
numbing an opponent’s sword-arm, smashing at the jaws of a
saber-tooth tiger or the monstrous maw of a great Stygian cobra. |
  
|
| 40 |
 |
Guard III |
Increases the guardian’s defense rating, makes it easier for
them to evade enemy blows and allows them to counter-attack enemy
strikes. |
 
|
| L |
Icon |
Name |
Description |
Directions |
| 44 |
 |
Plexus Strike II |
Robs an enemy of their stamina by knocking the wind from their
lungs or debilitate them in some other way (in a human this blow is
aimed at the solar plexus). At the same time the guardian boosts
their own stamina with a burst of adrenaline. |
  
|
| 44 |
 |
Flashing Arc V |
The guardian's pole arm sweeps through any enemies standing
before them, inflicting damage on multiple targets. |
  
|
| 48 |
 |
Counterstrike III |
This spinning maneuver shifts the guardian balance, enabling
them to counterstrike all enemy blows for a brief time afterwards. |
  
|
| 48 |
 |
Stagger III |
By pounding their pole arm into the ground the guardian knocks
their enemy off their feet. |
|
| 52 |
 |
Shield Sweep III |
The guardian flings an enemy backwards by sweeping their shield
through them and following up the momentum with a vicious strike. |
|
| 52 |
 |
Guard IV |
Increases the guardian's defense rating, makes it easier for
them to evade enemy blows and allows them to counter-attack enemy
strikes. |
  
|
| 56 |
 |
Overreach III |
A double strike, a sword slash followed by a shield bash, which
deals extra damage but throws the guardian off-balance making their
next few attacks less effective. |
  
|
| 56 |
 |
Flashing Arc VI |
The guardian's pole arm sweeps through any enemies standing
before them, inflicting damage on multiple targets. |
  
|
| 60 |
 |
Guard Destroyer II |
This stab to the guts seriously weakens an enemy’s ability to
defend themselves. Anyone striking them in melee does increased
damage. |
  
|
| 60 |
 |
Disable II |
The guardian saps the stamina of any enemies before them by
striking at their legs with sweeping blows. |
  
|
| L |
Icon |
Name |
Description |
Directions |
| 64 |
 |
Dulling Blow IV |
This tactical strike impairs the enemy’s attacking ability;
numbing an opponent’s sword-arm, smashing at the jaws of a
saber-tooth tiger or the monstrous maw of a great Stygian cobra. |
   
|
| 64 |
 |
Flashing Arc VII |
The guardian's pole arm sweeps through any enemies standing
before them, inflicting damage on multiple targets. |
  
|
| 68 |
 |
Plexus Strike III |
Robs an enemy of their stamina by knocking the wind from their
lungs or debilitate them in some other way (in a human this blow is
aimed at the solar plexus). At the same time the guardian boosts
their own stamina with a burst of adrenaline. |
   
|
| 68 |
 |
Guard V |
Increases the guardian's defense rating, makes it easier for
them to evade enemy blows and allows them to counter-attack enemy
strikes. |
   
|
| 72 |
 |
Counterstrike IV |
This spinning maneuver shifts the guardian balance, enabling
them to counterstrike all enemy blows for a brief time afterwards. |
   
|
| 72 |
 |
Flashing Arc VIII |
The guardian's pole arm sweeps through any enemies standing
before them, inflicting damage on multiple targets. |
   
|
| 76 |
 |
Shield Sweep IV |
The guardian flings an enemy backwards by sweeping their shield
through them and following up the momentum with a vicious strike. |
|
| 76 |
 |
Disable III |
The guardian saps the stamina of any enemies before them by
striking at their legs with sweeping blows. |
   
|
| 80 |
 |
Overreach IV |
A double strike, a sword slash followed by a shield bash, which
deals extra damage but throws the guardian off-balance making their
next few attacks less effective. |
   
|
| 80 |
 |
Stagger IV |
By pounding their pole arm into the ground the guardian knocks
their enemy off their feet. |
|
| |
|
|
|
|